FIL 2000 - Film Appreciation

UNIT ONE:

Basic Approaches to Analyzing Film Meaning

Denotative/Connotative Meaning

Denotative Meaning - The first reading of a film's images (and sounds).

Connotative Meaning - The associated meanings that can be ascribed to a particular shot(s), sequence(s), film narrative structure, etc.  (Think "symbolic meaning" of a film image - in conjunction with the "denotative" level of meaning).


Semiology (Semiotics)

The study of signs - Language systems - How we interpret meaning from these signs.

Important to note that film does not always follow the rules of linguistic analysis (shot not a word, scene not a paragraph, sequence not a chapter, etc.)

Signs consist of two parts: Signifier and Signified.

A signifier refers to the arbitrary sound or formation of letters that conjures up a specific image in our mind.
What it represents (the image that is conjured up in our mind) is the signified.

Christian Metz and the short-circuit sign (when semiology is applied to visual imagery),  Are we always interpreting the same object the same way?  (e.g., dog).  This must be taken into consideration by filmmakers (ambiguity, uncertainty).

Three Types of Cinematic Signs (based on Semiological principals) -

Icon - A sign based on the likeness or physical similarity; the sign looks like what it stands for.

Symbol - A sign that is arbitrary and coded by cultural convention.  The word "train" is a symbol for the object train.  Verbal language is based symbolic signs.

Index - A sign based on inherent or existential bond between the sign and the object it represents.

Semiology works well for verbal language spoken narrative.

Filmmakers may play with the signifier/signified to manipulate viewers (e.g., This is Spinal Tap - "Stonehenge").

Codes

Codes that film shares with other arts forms (theater in particular).

Codes that are unique to audio/visual productions (film, television, video) - forms of editing, particularly montage.

Codes are the medium through which the "message" of a film or scene within a film is transmitted.

Because a visual image can give the viewer a close approximation of reality, it can communicate a precise knowledge that written or spoken language seldom can (e.g., the name Alex -male or female? - "Alex felt that they would get married soon.").

Remember: A filmed object is primarily a representation of a real object.

Culturally defined codes - Those that exist outside of film, and that filmmakers reproduce (NOTE: Sometimes, something is so singular in a media presentation, it is "downloaded" into society and then, "uploaded" back into various movies replicating that particular "code" that is now so entrenced in "society," for better or worse ;-))





Gestalt Theory


The Gestalt school of psychology (originated in Germany) provided evidence about how we organize and group visual elements so that they are perceived as wholes.

What we experience when we look at a visual entity is quite different from what we would experience were we to look at each item in the visual entity separately.

Two General Principles of Gestalt Theory -

The whole is greater than the sum it its parts.

The parts of a visual entity may be considered as distinct compone
nts.

Elements of Gestalt -

Figure/Ground - The figure (positive space) exhibits certain spatial and graphic characteristics, the most important of which is that the figure seems to lie in front of the ground.

Ground (negative space) is the surrounding fields, backgrounds, or white space to the figure.

Psychological Closure - The act of taking a minimum of clues and filling in mentally non-existing information, to arrive at an easily manageable pattern.

Isomorphic Correspondence - The relationship between structural characteristics of visual forms and similar characteristics in human behavior or experience.

An image that evokes a strong emotional reaction from a viewer.

- spiders, pointed needles, snakes   (note: Must look at who audience is)




Equilibrium - We tend to want to balance or order visual information.  We want to organize what we are seeing to a point where it feels stable or comfortable (Manipulation of filmmakers).

Continuation - Visual information tends to lead along a straight line or path.

Proximity - Groupings are favored according to nearness of parts.  Visually, we tend to unite objects that are nearest together.

Similarity - Elements that visually resemble one another either in size, color, or direction are perceived as being together.

Lighting




Basic purpose of lighting - To help us, or make us, see and feel in a specific way.  Lighting can clarify and intensify the film-viewing experience.

Three-Point Lighting - Three basic sources, or points, of illumination.

Key Light - The crucial light source that defines the most important details of a scene.

Fill Light - Employed to bring out details in shadow areas, or in general, to soften the contrast between light and shadow.

Back Light - Gives dimension to a subject.  It sets the subject off from the background.

Lighting Functions -

Environment:

Space - Lighting orients us in space (what an object looks like - round/flat, rough surfaces, hard edges, etc).

Effective lighting should give us as much information about the form and dimensions of an object and its relation to its environment as possible.

Interplay Between Light and Shadow - It is not just the light that reveals the shape of the object, but the shadows.  Lighting for shadows is an important space-orientation factor.

Texture - Closely related to lighting for spatial orientation.  The difference is that lighting for space is done primarily to orient us better visually.  Lighting for texture is suppose to appeal to the sense of touch.

Time- Control of light and shadows helps the viewer to become oriented in time (day/night, hour of day, and seasons).

Lighting must be consistent with other time indicators (dusk sun weaker than mid-day sun).  Halloween (evergreen trees).

Emotion:

Establish Mood and Atmosphere - Can reflect whether a scene is happy or sad, mysterious, etc.

Predictive Lighting - Helps to predict (foreshadow) a future happening.  Light that changes from high-key to low-key (happy to mysterious).

Moving light sources used as predictive lighting (e.g., car headlights, a flashlight beam).

As with any element of film design, predictive lightly rarely operates alone, but in conjunction with appropriate sounds, suspense music, and the like.

Low and High Key Lighting -

Low-Key Lighting - Depends on contrasts between light and shadow.  Few bright areas.

Aims to articulate space - to clarify and intensify the three-dimensional property of things and the space that surrounds them.

Often expressionistic - the filmmaker uses sharp shadows and pools of light to create a heavily emotional atmosphere.

Film Noir - Term coined by French film critics for a particular type of film that appeared in America after
WWII.  "Black film" evokes a mood of cynicism and despair.

Stylistic mark - Dark settings: City worlds of deep shadows and unseen threats.  These movies combined harshly realistic subject matter with precisely controlled craftsmanship (femme fatale, anti-hero, psychotic killers)

Their narrative content tended to reflect a concern with psychosis and a sense of impending doom.

Low-key lighting varies from moderate to high contrast between light and shadows (e.g., Night of the Hunter - moderate, Raging Bull - high contrast).

Types of Low-Key Lighting -

Rembrandt - highly selective lighting.  Illuminate specific areas while leaving other areas in semi-or complete darkness.  Often strong contrast between light and dark areas of screen space (high contrast).

Cameo - Concentrates the viewer's attention on the performers (can be simply a spot-light - no set).

Cameo lighting can reveal a performer's inner emotions, rather than outer actions.

Silhouette - Emphasizes contour rather than volume (e.g., where the identity of someone should remain unknown).

High-Key Lighting - Uses predominately bright key and fill light to avoid deep shadows and reduce contrasts (sometimes called flat lighting - musicals, comedies, etc.).

May have no aesthetic function except for visibility - (low-contrast between light and shadow).

Does not carry the same emotional impact that low-key lighting (in its various forms) can elicit.

High-Key/Flat Lighting Characteristics -

The light comes from no particular direction.
It is non-selective; all areas lit equally.
Lighting is low contrast.
Three-point lighting is used with generous amounts of fill light.  Shadow areas are minimal.

Symbolic Implications (in regards to characters) -

Above/Front - Lighting in most movies is from above and in front (feels normal to viewers).

NOTE: Simply lighting from the front is rarely used since it tends to flatten the contours of facial features.

Addition of backlighting can produce an image that is softer.  It can produce a feminine, romantic effect (often used in the 1930s to highlight an actress' hair).

Above - Lighting from directly above can suggest a character's spirituality.

Below - Lighting from below generally makes the subject appear sinister (even if the actor/actress assumes a totally neutral expression).

Blocking Light Source - When the subject blocks the source of light, viewers may feel insecure and trapped, for we tend to associate light with safety.

On the other hand, in some contexts, especially in exterior shots, a silhouette effect can be soft and romantic, perhaps because the open space acts as a counter to the sense of entrapment suggested by a confined interior.

Existing Light -

Filmmakers may often use it as a deliberate realistic device (see Kubrick).  Using plain daylight, indoor scenes under ordinary house lights, etc.

Light Source (Lighting Instruments)

Light source itself as a highly effective dramatic agent.  Showing light source - the sun or a turned on lighting instrument.  Can heighten the emotional impact of a scene (flashlight shining in someone's eyes, motel neon sign, etc.).


Post-Production Lighting Effects -

Lighting effects produced through optical processes (including computer-generated effects).  Lighting effects are artificially created - lighting not found in the real world (e.g., reverse polarity).


Color




Involved in movie experience from the very beginning.  (paint, dyes, various tinting/toning precesses).

1935 - Technicolor (dye process)
1950 - Eastman Kodak (chemical process)

Black and white film prevailed for many years.  The balance only shifted gradually until today where color is the predominant mode of visual production (NOTE: Type of film generally associated with black and white now? - Documentaries).

Color Perception - Emotional responses to particular colors probably depends to a great extent on association.  Thus, red is felt to be warm and blue cold because of associations with fire and blood/water and ice.

Color Attributes -

Hue
Saturation
Brightness

Hue - The color itself (red, green, blue, etc.)

Saturation - Color that has a varying degree of white mixed in.  The more white, the less saturated the color. A color's strength depends upon how much white light is mixed in.

Brightness - How much light a color or "color object" reflects back to us.

All three attributes are important to filmmakers - Each has to be considered in order to produce an effective color visual presentation.

The utilization of color can work for (or against) a filmmaker in the following broad areas:

Informational Function - Brings out detail. Can help viewers distinguish between objects/characters.

However, if filmmaker lets colors get out of hand, the accumulation of detail may lead not to clarity, but to confusion.

Fakery of any kind is more obvious. 

Viewers have a heightened awareness of not only details, but of colorfulness in general (Watch out for distraction).

Realism - Color can provide realism, establish a time-frame, and can be representative of the essential qualities of an environment, event, or object. 

Mood (Atmosphere) - Colors influence our perceptions of an environment and/or the environment for a character(s) - e.g., warm colors can emphasize romance, eroticism, nostalgia - cool colors, depression, gloom, death, melancholy - garish colors, disorientation, psychosis, uneasiness, etc.

Color Symbolism - White (pure), black (evil).  Filmmakers often reverse and manipulate color symbolism (contradictory symbolism).   Effective only if audience realizes that the color is supposed to mean something (often hard to pull off).

Leitmotifs in Color - Directors may associate colors with a given character(s).  A trade-mark effect.

Psychological (warm/cool colors) - Color also affects perceptions of temperature and weight.  We perceive warm colors as hot and heavy; cold colors as cool and light.

Three-Dimensionality (advancing/receding properties) - Some colors seem to advance toward the foreground (red, orange, yellow, lavender - advancing colors). 

Objects in these colors appear larger and closer to the camera than they are.  Some colors recede into the background (beige, green, pale blue - receding colors). 

Taking advantage  of the advancing and receding characteristics of color fosters the illusion that the image on the screen is three-dimensional.

Color helps focus attention to specific objects within screen space (or deemphasize).

Colors can create harmony or discord within a visual sequence.

Color composition can be a highly effective means in which to focus audience attention to that which the film director feels is important visually.

NOTE: Color may draw attention to the outer rather than inner reality of an event/character.  Sometimes best to deemphasize rather than focus on outward appearance.

If color prevents the viewer from perceiving an event in all its depth and subtleties, then it shouldn't be used.  If it can clarify and intensify an event, then it should be used.

Color can also simply be a gimmick (e.g., The Tingler).




Screen Composition


lawrence of arabia

In visual media such as film, the screen is our principal frame of reference.

Visual Composition techniques that help clarify and intensify events within the frame (spatial field):

- Main Direction
- Screen Position
- Camera Angles
- Utilization of Screen Ratio
- Motion

Main Direction - Horizontal/vertical - By emphasizing one or the other, a film producer can suggest the following:

- Horizontal (calmness, normalcy)
- Vertical (power, formality, strength)
- The Canted Shot (tension, disorienting effect)

Horizon Line and Meaning - - lower third (emphasize sky) - upper third (earth)

Screen Position:

Rule of Thirds - Cinematographers try to avoid perfectly symmetrical images where an object of interest is centered and everything else is evenly positioned around it (e.g., don't want characters always placed in the center of the screen - non-dramatic composition).

Traditionally, cinematographers place objects of interest along one of the imaginary lines that divide the image into thirds laterally and horizontally. Director should also give characters not only head room, but lead (or nose) room.

Toland's Rule - The strongest point of screen composition appears to be along a diagonal line from the lower left to the upper right corner of screen space (with focus on the upper right corner).

Often, relevant information is presented on the right side of screen. Seems normal and balanced for viewers (Westerner's reading). Right side of screen is often perceived as "heavier" than left side.

FIlmmakers will balance screen areas by placing more objects on left side to provide equilibrium and stabalize right side of screen space (unless, of course, they want to create tension within audience by going against this compositional factor). Reversing this expectation (utilizing a reversal of Toland's rule) often creates tension (see Leone films).

Often we see a diagonal line from bottom left to top right as going uphill; top left to bottom right as downhill (movement affected by slant - fast or slow).

Framing devices - Placing a frame device (doorway, window, etc.) around area of interest (frame within a frame).

Frame Cramming - Push all objects (characters) close together in framed area (tight shot).

The Packed Screen - To achieve a live screen effect, each shot can be composed so that the visual frame is loaded with cinematic information and large blank areas (dead screen) are avoided - unless of course there is a dramatic reason. The most obvious way to keep the screen alive is to pack almost every square inch of its surface with visual information (see Braveheart).

Background in Motion - A film director attempts to incorporate some kind of motion into almost every shot and often uses natural background movement to keep the screen alive. This type of background motion, a very subordinate type, does not divert our attention from the primary subject.

Strong Visual Impact in a Static Background - Objects in the background can provide an aesthetically pleasing composition and a strong sense of three-dimensionality (and often underscore a sense of place that may be an integral part of the film/television production).

Camera Angles:

Eye-level - Most common camera angle. Feels natural and unobtrusive.

Low-angle - Increases the height of figures in the foreground (implications - character's dignity, dominance or power).

High-angle - Decreases the apparent height of a character (implications - character is weak, less significant than other characters).

Practical function: These type of camera angles may simply be used to accentuate our depth perception, or reveal objects that would otherwise be blocked from our view. Also, character point of view shots.

Point of View - Character's perspective (or "subjective" camera - i.e., drunk character)

NOTE: Camera angles must be analyzed in relation to their context - how are they being used in relation to the narrative of the media presentation?

Screen Ratio:

Filmmakers sometimes intentionally limit the amount of information a viewer receives. Take large ratio screen (VistaVision) and use low definition techniques common to television.

Film directors sometimes purposely go against obvious expansion of information that large screen ratios allow (high definition).

Motion:

Motion in general is one of the strongest elements used in screen composition.  Film directors must continuously consider how motion is going to be used to convey specific meaning to viewers - translate content into action.


Lenses and Filters
  


Like the human eye, the camera has a lens that bends rays of light into a sharp focal point on sensitive material.

Unlike the eye, a camera's lens provides different kinds of depth perception.  Filmmakers can exploit a lens' technological properties for a variety of effects.

Depth Characteristics of Lenses - Three basic types of lenses available:

Lenses are generally classified according to their focal length which is the distance from the plane of the film to the surface of the lens.

Normal Lens - The most common choice for filmmakers.  It most closely mimics the way the human eye perceives reality.

Wide-Angle Lens - Photographs a wide angle of view.  Also has effect of greatly emphasizing our sense of depth perception and often, as well, distorting linear perspective.

Telephoto Lens - Long lens acts like a telescope to magnify distant objects.

Although a telephoto lens does not distort linear perspective, it does have the sometimes useful effect of suppressing depth perception.  It has a narrow angle of view.

Wide-Angle Lens - Deep depth of field.
Telephoto - shallow depth of field.

Fish-eye Lens - An extreme wide-angle lens.  It bends both horizontal and vertical planes and distorts depth relationships.  It is often used to create unusual subjective states such as dreams, fantasies, or intoxication (rarely used nowadays).

Depth perception can also be affected by the narrowing or opening of the lens aperture.  Stopping it down increases depth of field, while opening it up decreases it.

Deep-Focus Photography - The style of photography that strives for sharp focus over the whole range of action.

Shallow-focus photography - Maintains focus over a specific area of screen space, while blurring others.

Shallow focus is a means in which to direct a viewer's attention to a particular object.

Change of Focal Planes -

A director can change focus during a shot to maintain focus on a subject moving away or toward the camera (follow focus) or to direct the viewer to shift attention from one subject to another (rack focus).

Soft Focus - Or slightly blurred can help to convey certain subjective states (going from sharp to soft focus - see The Graduate, Mr. Smith Goes to Washington).

3-D Photography - (pros/cons)
Properties of Film Stock -

Fast film/large grain/low light.
Slow film/fine grain/high light.

Filters -

Filters: Alter the way light reacts with the film emulsion (select filters to make sky appear cloudless, or filters to change the appearance of various screen objects). 
Various filters can compensate for the difference that varying kinds of light might have on color film.


Realism/Formalism

Film theory debates the essence of the cinema and provides conceptual frameworks for understanding film's relationship to reality, the other arts, individual viewers, and society at large.  Like traditional literature, critical theories also apply to films.  For our purposes, two theories in particular will be discussed in depth - realism and formalism.

Realist Theory - The movie screen's framed space presents such a powerful sense of captured reality that some theorists see it as the core of the cinema's power.


          

Andre Bazin - One of the leaders of the Realist School.  Felt that film's composition is a record (like photography), that provides a realism of space.

Bazin believed that film created the perfect illusion of reality - It was not reality itself, but something more directly linked to real objects than any other art form.

Argued that deep-focus photography was the most proper form of cinematic expression since it provided on screen the spatial density of something real.

Filmmakers who manipulate screen space with editing or other techniques (rack focus, extreme angles) do make films with some degree of spatial density, but they use space for their reasons and so impose meanings on the viewer.

Bazin preferred a "neutral" style of film making where the director lets the camera observe and follow action within screen space for long periods of time without interruption, and utilizes deep-focus photography.

Deep-focus photography - did not impose a viewpoint on viewers, but rather, provided for an interplay between themselves and the movie's framed space.

Also allowed viewers to roam the screen image without directorial interference (drawbacks: ambiguity, uncertainty)

- Compare foreign films to American films.  Foreign films often incorporate more realist aspects than American films.

Elements of Realist Theory -



-Deep-focus photography
-Invisible editing (doesn't draw attention to itself)
-Real-time (non-manipulation of time)

Formalist/Expressionist Theory - Argued that editing and montage are ultimately the major source of film's power because they make movies totally unique from all other forms of art.


           

Rudolf Arnheim (Film as Art, 1957) believed that filmmakers who seek naturalness in movies are engineers, not artists.

An artist diverts the viewer's eyes from mere subject matter to a movie's form (the unusual ways it arranges things).

Arnheim concluded that mechanical devices like editing, fades, backward motion, shallow focus, which critics like Bazin considered drawbacks to a perfect illusion of reality, actually were tools of the creative film artist.

The Formative School (Formalists) believe that movies shouldn't need to give us pictures of reality, but through a filmmaker's own choices (and manipulations), sever the passive everyday connection and establish something new.

The formative School stresses that movie art should have no uncertainty or ambiguity.  This explains these theorists strong attachment to montage, shallow and rack focus (as opposed to deep focus), and manipulation of time.

By careful construction of images, the filmmaker leads the viewer to see exactly what is desired.

Elements of Formalist Theory -



-Shallow focus photography
-Montage/Visible editing
-Screen time (manipulation of time)


Other Film Theories of Note

Below are other film theories which may be discussed during the course of the class:

Auteur Theory

In film criticism, the 1950s-era auteur theory holds that a director's films reflects that director's personal creative vision, as if he or she were the primary "auteur" (the French word for 'author').  In some cases, film producers are considered to have a similar "auteur" role for films that they have produced.

Auteur theory has had a major impact on film criticism ever since it was advocated by film director and film critic François Truffaut in 1954. "Auteurism" is the method of analyzing films based on this theory or, alternately, the characteristics of a director's work that makes her or him an auteur.  Both the auteur theory and the auteurism method of film analysis are frequently associated with the French New Wave and the film critics who wrote for the influential French film review periodical Cahiers du cinéma.

Feminist Film Theory

(Also extended to gender theory which looks at either or both genders and their function, or portrayal in film.)
Feminist film theory is theoretical work within film criticism which is derived from feminist politics and feminist theory.  Feminists have taken many different approaches to the analysis of cinema.  These include discussions of the function of women characters in particular film narratives or in particular genres, such as film noir, where a woman character can often be seen to embody a subversive sexuality that is dangerous to men and is ultimately punished with death.

In considering the way that films are put together, many feminist film critics have pointed to the "male gaze" that predominates in classical Hollywood filmmaking.  Laura Mulvey's essay "Visual Pleasure and Narrative Cinema" gave one of the most widely influential versions of this argument.  This argument holds that through the use of various film techniques, such as the point of view shot, a typical film's viewer becomes aligned with the point of view of its male protagonist.  Notably, women function as objects of this gaze far more often than as proxies for the spectator.

Structuralist Film Theory (see also semiology, Chapter 11 of class text and notes)

The structuralist film theory emphasizes how films convey meaning through the use of codes and conventions not dissimilar to the way languages are used to construct meaning in communication.

An example of this is understanding how the simple combination of shots can create an additional idea: the blank expression on a man's face, a piece of cake, and then back to the man's face.  While nothing in this sequence literally expresses hunger—or desire—the juxtaposition of the images convey that meaning to the audience.

Unraveling this additional meaning can become quite complex.  Lighting, angle, shot duration, juxtaposition, cultural context, and a wide array of other elements can actively reinforce or undermine a sequence's meaning
.

END of Unit One Notes